
  	Effects
	(
		SteamSpecialEffects
		(
			comment
			(
				the format of these little blocks is as follow:

				offset.x offset.y offset.z
				normal.x normal.y normal.z
				width in metres

				defining the offset from the shape pivot point
				where steam / smoke should appear, the direction
				it should go and the width of the nozzle
			)
			Comment ( Gozsip )
			WhistleFX
			(
				0.0 3.66 -1.39
				0 0.5 0
				0.25
			)
			Comment ( Fust - Kemeny )
			StackFX
			(
				0 4.0 4.04
				0 1 0
				0.35
			)
			Comment ( Biztonsagi szelep BAL )
			SafetyValvesFX
			(
				-0.33 3.78 -0.11
				-0.4 1 -0.1
				0.2
			)
			Comment ( Biztonsagi szelep JOBB )
			SafetyValves2FX
			(
				0.33 3.78 -0.11
				0.4 1 -0.1
				0.2
			)
			comment ( Gozhenger - Henger biztonsagi szelep JOBB Elso )
			CylindersFX
			(
				1.02 0.44 3.3
				0 -0.4 1.4
				0.2
			)
			comment ( Gozhenger - Henger biztonsagi szelep JOBB Hatso )
			Cylinders2FX
			(
				1.02 0.44 2.2
				0 -0.4 -1.4
				0.2
			)
			comment ( Gozhenger - Henger biztonsagi szelep BAL Elso )
			CylindersFX
			(
				-1.02 0.44 3.3
				0 -0.4 1.4
				0.2
			)
			comment ( Gozhenger - Henger biztonsagi szelep BAL Hatso )
			Cylinders2FX
			(
				-1.02 0.44 2.2
				0 -0.4 -1.4
				0.2
			)
			Comment ( Legsurito - Also kifuvo )
			CompressorFX
			(
				-0.91 1.52 4.06
				-1 -0.5 0
				0.2
			)
			Comment ( Legsurito - Felso )
			CompressorFX
			(
				0.0 3.84 3.65
				0 1 -0.2
				0.15
			)
			Comment ( Turbodinamo - Felso )
			GeneratorFX
			(
				0 4.0 4.03
				-0.4 1 -0.2
				0.2
			)
			Comment ( Lovettyuk - JOBB )
			Injectors1FX
			(
				1.2 0.53 -2.48
				0.5 -0.5 -1
				0.25
			)
			Comment ( Lovettyuk - BAL )
			Injectors2FX
			(
				-1.2 0.53 -2.48
				-0.5 -0.5 -1
				0.25
			)
			Comment ( Kazanviz tulfolyocso - BAL )
			DrainpipeFX
			(
				-1.2 0.53 -2.48
				-0.4 -1 -0.2
				0.1
			)
		)
	)

